There obviously is a lot of graphical minor problems. The lighting system still needs some work, as you will often see light sources reflecting outside even from closed spaces, or the moonlight on water being as bright as the sun. A bit more detail on terrain would not have hurt, as at times the terrain looks like a low-res texture all along. Models are good, especially the ones of facilities, tools and vegetation, we hope to see the same quality in upcoming content. Being made with Unity, the lack of more advanced graphics with stuff such as good ambient occlusion, shaders and so on is noticeable, as graphics will look a bit “stale” at times. ChallengeĪs a survival game, Planet Nomads is not very challenging, only basic needs are covered and are satisfied quite easily, we hope to see more elaborate survival mechanics in the future to add more depth to those who seek it.įrom a graphical standpoint, Planet Nomads is currently decent. In general, there are no major problems in the balance of anything, but many things could be improved. So far, i noticed that mineral resource distribution on randomly generated maps can be a bit erratic, it can happen to not find any material in a large area and it becomes crippling to cover long distances to get materials with a limited inventory. BalancingĪs of 0.5.0 a good rebalancing work has been made on Survival aspects, which are now much more ideal. While Survival might take a handful of hours (say 8 hours top) to set up a decent outpost and get all the top tier equipments (mostly because it will take you a lot of time to find rare minerals), and get a vehicle running, Creative does not offer many building possibilities with the stuff available right now, so if you are looking for a replayable game with decent amounts of content you will have to come back much further in the development. Contentīe it Survival or Creative, the game right now doesn’t have that much content to be honest. So far this is the only combat seen in Planet Nomads and it is hard to tell how it will develop further. They have very basic follow AI and will attack by throwing boulders at the player in a rather crude way, can be dodged with not much difficulty and generally do not represent a high threat unless in groups. There are hostile creatures around the map guarding purple-colored monoliths containing various materials and even crafted components. an electricity connection system with generators which has good potential are present. the possibility to craft your own vehicles from blocks and 2. It is a decent sandbox survival experience but does not add anything particular to the formula to this date. The core gameplay is based on the typical Sandbox cycle of Harvesting -> Crafting -> Building -> Repeat, so no great innovations in the gameplay so far. Survival on the other hand is a more deep experience where the player has to struggle quite a lot to get all he needs to make it to the next day and not get killed, starved or worse. The difference between the two is that Creative removes all the Survival aspects of the game such as hunger, thirst and sleep, and also material harvesting, and gives everything to the player from the start, ideal for those who want just to build stuff without other worries. You can find official Planet Nomads system requirements from developers on this page.Currently, Planet Nomads features two game modes, which both are single player: Survival and Creative. If you like to play on ultra settings, you must have hardware better, then specified by developers in recommended system requirements. If your PC reaches the recommended requirements, you can have a stable gameplay with high quality settings. Usually, minimum system requirements mean the configuration, that will allow game to start and normally work on the minimum quality settings. Before buying Planet Nomads for PC don’t forget to compare system requirements, provided by game developers, with your system configuration.
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